Load¶
This event is triggered every time a save is loaded. Note that every time the player dies a save is loaded, so this
can also be used as a “AfterPlayerDies” style event. Eventually an explicit event for the player dying may be added
too if this isn’t specific enough. It’s RegisterId
is "Load"
.
Note the difference between this and Initialized. This event is triggered every time a save is loaded, while Initialized is triggered only when the first save is done loading. Initialized is useful for one time script/mod activation and other things that should only happen once while this is useful for something that should be updated each time a save is loaded.
If you’re using user messages to display data you’ll need to have one of these events to regenerate them, as the game removes them each time a save is loaded.
EventData¶
This event has no data.