Load

This event is triggered every time a save is loaded. Note that every time the player dies a save is loaded, so this can also be used as a “AfterPlayerDies” style event. Eventually an explicit event for the player dying may be added too if this isn’t specific enough. It’s RegisterId is "Load".

Note the difference between this and Initialized. This event is triggered every time a save is loaded, while Initialized is triggered only when the first save is done loading. Initialized is useful for one time script/mod activation and other things that should only happen once while this is useful for something that should be updated each time a save is loaded.

If you’re using user messages to display data you’ll need to have one of these events to regenerate them, as the game removes them each time a save is loaded.

EventData

This event has no data.