AttachInfoData

Contains attachment data for an object if it is attached to another object.

Variables

ParentHandle (int)
The handle of Object that this object is attached to.
ParentPropPoint (int)
The parents prop point that the child is attached to.
ChildPropPoint (int)
The prop point on the child which the child is attached to the parent by.
RelativeTransform (Matrix43)
Rotation and translation of the attached object (the child) relative to the parent.
UseRelativeTransform (Bitfield)
Uses the relative transform if set to 1. Range: 0-1
UpdatePhysics (Bitfield)
Set to 1 if the game needs to update it’s physics. Range: 0 to 1
Updated (Bitfield)
Set to 1 if the game has updated it’s physics. Range: 0 to 1