AttachInfoData¶
Contains attachment data for an object if it is attached to another object.
Variables¶
- ParentHandle (int)
- The handle of Object that this object is attached to.
- ParentPropPoint (int)
- The parents prop point that the child is attached to.
- ChildPropPoint (int)
- The prop point on the child which the child is attached to the parent by.
- RelativeTransform (Matrix43)
- Rotation and translation of the attached object (the child) relative to the parent.
- UseRelativeTransform (Bitfield)
- Uses the relative transform if set to 1.
Range: 0-1
- UpdatePhysics (Bitfield)
- Set to 1 if the game needs to update it’s physics.
Range: 0 to 1
- Updated (Bitfield)
- Set to 1 if the game has updated it’s physics.
Range: 0 to 1