HumanInfoFlags

More flags which describe a humans conditions.

Variables

Female (Bitfield)
Unknown value. Range: -128 to 127
Coin (Bitfield)
Unknown value. Range: -128 to 127
Preload (Bitfield)
Unknown value. Range: -128 to 127
Officer (Bitfield)
Unknown value. Range: -128 to 127
Unarmed (Bitfield)
Set to 1 if unarmed. Range: -128 to 127
VIP (Bitfield)
Unknown value. Range: -128 to 127
UseTechLevel (Bitfield)
Unknown value. Range: -128 to 127
Sniper (Bitfield)
Set to 1 if a sniper EDF soldier. Range: -128 to 127
EliteDodge (Bitfield)
Unknown value. Range: -128 to 127
RiotShield (Bitfield)
If set to 1 this human will have a riot shield in one of their hands. Works for the player, yet they won’t use the proper shield animation so it’ll behave like an armored gauntlet on one of their arms. Range: -128 to 127
BodyArmor (Bitfield)
Unknown value. Range: -128 to 127
NonFlammable (Bitfield)
Unknown value. Range: -128 to 127
NoAttachingProjectiles (Bitfield)
Unknown value. Range: -128 to 127
GuerrillaTech (Bitfield)
Unknown value. Range: -128 to 127
GuerrillaRfc (Bitfield)
Unknown value. Range: -128 to 127
OldCoot (Bitfield)
Set to 1 if the human is Old Coot. Range: -128 to 127
Dan (Bitfield)
Set to 1 if the human is Dan. Range: -128 to 127
Jenkins (Bitfield)
Set to 1 if the human is Jenkins. Range: -128 to 127
DriverlessExitOnly (`bool`_)
Unknown value.