HumanInfoFlags¶
More flags which describe a humans conditions.
Variables¶
- Female (Bitfield)
- Unknown value.
Range: -128 to 127
- Coin (Bitfield)
- Unknown value.
Range: -128 to 127
- Preload (Bitfield)
- Unknown value.
Range: -128 to 127
- Officer (Bitfield)
- Unknown value.
Range: -128 to 127
- Unarmed (Bitfield)
- Set to 1 if unarmed.
Range: -128 to 127
- VIP (Bitfield)
- Unknown value.
Range: -128 to 127
- UseTechLevel (Bitfield)
- Unknown value.
Range: -128 to 127
- Sniper (Bitfield)
- Set to 1 if a sniper EDF soldier.
Range: -128 to 127
- EliteDodge (Bitfield)
- Unknown value.
Range: -128 to 127
- RiotShield (Bitfield)
- If set to 1 this human will have a riot shield in one of their hands. Works for the player, yet they won’t use the proper shield animation so it’ll behave like an armored gauntlet on one of their arms.
Range: -128 to 127
- BodyArmor (Bitfield)
- Unknown value.
Range: -128 to 127
- NonFlammable (Bitfield)
- Unknown value.
Range: -128 to 127
- NoAttachingProjectiles (Bitfield)
- Unknown value.
Range: -128 to 127
- GuerrillaTech (Bitfield)
- Unknown value.
Range: -128 to 127
- GuerrillaRfc (Bitfield)
- Unknown value.
Range: -128 to 127
- OldCoot (Bitfield)
- Set to 1 if the human is Old Coot.
Range: -128 to 127
- Dan (Bitfield)
- Set to 1 if the human is Dan.
Range: -128 to 127
- Jenkins (Bitfield)
- Set to 1 if the human is Jenkins.
Range: -128 to 127
- DriverlessExitOnly (`bool`_)
- Unknown value.