HumanRaycastHitInfo

Stores raycast data used for collision detection of weapons.

Variables

FirePosition (Vector)
3D position that the weapon was fired from.
TargetPos (Vector)
3D position that the weapon was aiming at.
HitPoint (Vector)
3D position that the raycast impacted at.
HitLocation (ObjectHitLocations)
If the ray hit a human this represents the location on their body it impacted. This is an enum value.
HitBone (int)
If the ray hit a human this will be the index of the bone it hit.