FootGroundEffects

Has variables for a humans footsteps and walking.

Variables

Name (char[20])
Name of the effect.
WalkFoley (int)
Walk sound effect id.
RunFoley (int)
Run sound effect id.
JumpFoley (int)
Jump sound effect id.
LandFoley (int)
Landing / ground impact sound effect id.

struct human_info_flags //19 {

__int8 female : 1; __int8 coin : 1; __int8 preload : 1; __int8 officer : 1; __int8 unarmed : 1; __int8 vip : 1; __int8 use_tech_level : 1; __int8 sniper : 1; __int8 elite_dodge : 1; __int8 riot_shield : 1; __int8 body_armor : 1; __int8 nonflammable : 1; __int8 no_attaching_projectiles : 1; __int8 guerrilla_tech : 1; __int8 guerrilla_rfc : 1; __int8 old_coot : 1; __int8 dan : 1; __int8 jenkins : 1; bool driverless_exit_only;

};