Attention
This page is incomplete and needs better descriptions and research into the behavior of the variables.
ShadowStateBlock¶
Shadow state values. Access this through rfg.Shadows. So, for example, if you wanted to set the value of ShadowPercent, you’d do that like so: rfg.Shadows.ShadowPercent = 0.5.
Variables¶
- ShadowsEnabled (bool)
- Needs description. Default value:
true - CloudShadowEnabled (bool)
- Needs description. Default value:
true - CloudShadowScale (float)
- Needs description. Default value:
0.5 - CloudShadowIntensityScale (float)
- Needs description. Default value:
4.5 - CloudShadowIntensityBias (float)
- Needs description. Default value:
-0.5 - ShadowMapMaxDist (float)
- Unknown purpose. Name is contradictory since increasing this value makes closeby shadows look worse. Default value:
100.0 - ShadowMapFadePercent (float)
- Needs description. Default value:
0.8 - ShadowPercent (float)
- Needs description. Default value:
1.0 - DropShadowPercent (float)
- Needs description. Default value:
0.4 - TerrainShadowMaxDist (float)
- Needs description. Default value:
240.0