SaveLoadInfo

Flags used by the game to determine the right behavior during saving and loading. Seen in World.

Variables

PendingNewGame (Bitfield)
Equal 1 if a new game operation is pending. Range: 0 to 1
ResetDestruction (Bitfield)
Equal to 1 if destruction should be reset on next load. Range: 0 to 1
PendingSaveGame (Bitfield)
Equal to 1 if a save game operation is pending. Range: 0 to 1
PerformingSaveGame (Bitfield)
Equal to 1 if a save game operation is occurring. Range: 0 to 1
PendingSaveState (Bitfield)
Unknown value. Range: 0 to 1
PerformingSaveState (Bitfield)
Unknown value. Range: 0 to 1
PendingSingleZone (Bitfield)
Unknown value. Range: 0 to 1
SaveGameWarp (Bitfield)
Unknown value. Range: 0 to 1
GameSaveCheckpoint (Bitfield)
Unknown value. Range: 0 to 1
GameSaveToDisk (Bitfield)
Equal to 1 if the game is being saved to the hard drive. Range: 0 to 1
PendingLoadGameFromMemory (Bitfield)
Equal to 1 if an operation to load the game from memory (RAM) is pending. Range: 0 to 1
AutoSaveGame (Bitfield)
Equal to 1 if the game is auto saving. Range: 0 to 1
SavingStateData (Bitfield)
Unknown value. Range: 0 to 1
PlayerStateAtSafehouse (Bitfield)
Unknown value. Range: 0 to 1
PlayerStartPos (Vector)
The players start position for this save game. Range: 0 to 1
PlayerStartOrient (Matrix)
The players starting orientation for this save game. Range: 0 to 1