SaveLoadInfo¶
Flags used by the game to determine the right behavior during saving and loading. Seen in World.
Variables¶
- PendingNewGame (Bitfield)
- Equal 1 if a new game operation is pending.
Range: 0 to 1 - ResetDestruction (Bitfield)
- Equal to 1 if destruction should be reset on next load.
Range: 0 to 1 - PendingSaveGame (Bitfield)
- Equal to 1 if a save game operation is pending.
Range: 0 to 1 - PerformingSaveGame (Bitfield)
- Equal to 1 if a save game operation is occurring.
Range: 0 to 1 - PendingSaveState (Bitfield)
- Unknown value.
Range: 0 to 1 - PerformingSaveState (Bitfield)
- Unknown value.
Range: 0 to 1 - PendingSingleZone (Bitfield)
- Unknown value.
Range: 0 to 1 - SaveGameWarp (Bitfield)
- Unknown value.
Range: 0 to 1 - GameSaveCheckpoint (Bitfield)
- Unknown value.
Range: 0 to 1 - GameSaveToDisk (Bitfield)
- Equal to 1 if the game is being saved to the hard drive.
Range: 0 to 1 - PendingLoadGameFromMemory (Bitfield)
- Equal to 1 if an operation to load the game from memory (RAM) is pending.
Range: 0 to 1 - AutoSaveGame (Bitfield)
- Equal to 1 if the game is auto saving.
Range: 0 to 1 - SavingStateData (Bitfield)
- Unknown value.
Range: 0 to 1 - PlayerStateAtSafehouse (Bitfield)
- Unknown value.
Range: 0 to 1 - PlayerStartPos (Vector)
- The players start position for this save game.
Range: 0 to 1 - PlayerStartOrient (Matrix)
- The players starting orientation for this save game.
Range: 0 to 1