Attention

This page is incomplete and needs better descriptions and research into the behavior of the variables.

WeaponAnimationFlags

A set of flags used to determine weapon animation behavior for a human instance.

Note

The names of these variables are the same names the game uses for them and they may not all have an obvious or immediate effect. You may also find that one of the descriptions here in innaccurate. Feel free to update the page with more accurate info.

Variables

Prone (Bitfield)
Equals 1 if the human is prone. Range: 0 to 1
Crouch (Bitfield)
Equals 1 if the human is crouched. Range: 0 to 1
DownReady (Bitfield)
Range: 0 to 1
Ready (Bitfield)
Range: 0 to 1
Aim (Bitfield)
Range: 0 to 1
FineAim (Bitfield)
Range: 0 to 1
NoAmmo (Bitfield)
Range: 0 to 1
Walk (Bitfield)
Range: 0 to 1
Run (Bitfield)
Range: 0 to 1
Left (Bitfield)
Range: 0 to 1
Right (Bitfield)
Range: 0 to 1
Back (Bitfield)
Range: 0 to 1
Backpedal (Bitfield)
Range: 0 to 1
Switching (Bitfield)
Range: 0 to 1
Drive (Bitfield)
Range: 0 to 1
Ride (Bitfield)
Range: 0 to 1
RideLeft (Bitfield)
Range: 0 to 1
Visited (Bitfield)
Range: 0 to 1
SpecialLifetime (Bitfield)
Range: 0 to 1
SerializeProtected (Bitfield)
Range: 0 to 1
DontUseMe (Bitfield)
Range: 0 to 1
StreamingFixed (Bitfield)
Range: 0 to 1
RenderFlags (Bitfield)
Range: 0 to 1