MessageTypes

Used by rfg.AddUserMessage when creating new user messages. The exact differences between these have not been fully explored, but you should use rfg.MessageType.Other if you don’t want the message to be positioned based on other visible messages. These are defined in ./Core/rfg/MessageTypes.lua.

Access Variable Value
rfg.MessageTypes.Swap 0
rfg.MessageTypes.MpKill 1
rfg.MessageTypes.MpKillShadow 2
rfg.MessageTypes.Other 3