Attention

This page is incomplete and needs better descriptions and research into the behavior of the variables.

LightingStateBlock

Lighting state values. Access this through rfg.Lighting. So, for example, if you wanted to set the value of IndirectLightScale, you’d do that like so: rfg.Lighting.IndirectLightScale = 0.7.

Variables

SubstanceDiffuseScaleEnabled (bool)
Needs description. Default value: true
CoronaAdaptionRate (float)
Needs description. Default value: 0.6
SubstanceSpecAlphaScale (float)
Needs description. Default value: 7.0
SubstanceSpecPowerScale (float)
Needs description. Default value: 16.0
SubstanceFresnelAlphaScale (float)
Needs description. Default value: 1.0
SubstanceFresnelPowerScale (float)
Needs description. Default value: 0.6
GlassFresnelBias (float)
Needs description. Default value: 0.3
GlassFresnelPower (float)
Needs description. Default value: 1.4
GlassDirtEnabled (bool)
Needs description. Default value: true
GlassReflectionEnabled (bool)
Needs description. Default value: true
IndirectLightEnabled (bool)
Needs description. Default value: true
AmbientSpecularEnabled (bool)
Needs description. Default value: true
IndirectLightScale (float)
Needs description. Default value: 0.019
IndirectLightAmount (float)
Needs description. Default value: 0.5
MainLightColorScale (float)
Needs description. Default value: 0.8
AmbientColorScale (float)
Needs description. Default value: 0.65
BackAmbientColorScale (float)
Needs description. Default value: 0.29
AmbientSpecularScale (float)
Needs description. Default value: 0.57
EnabledHemisphericAmbient (bool)
Needs description. Default value: true