Attention
This page is incomplete and needs better descriptions and research into the behavior of the variables.
LightingStateBlock¶
Lighting state values. Access this through rfg.Lighting
. So, for example, if you wanted to set the value of IndirectLightScale
, you’d do that like so: rfg.Lighting.IndirectLightScale = 0.7
.
Variables¶
- SubstanceDiffuseScaleEnabled (bool)
- Needs description. Default value:
true
- CoronaAdaptionRate (float)
- Needs description. Default value:
0.6
- SubstanceSpecAlphaScale (float)
- Needs description. Default value:
7.0
- SubstanceSpecPowerScale (float)
- Needs description. Default value:
16.0
- SubstanceFresnelAlphaScale (float)
- Needs description. Default value:
1.0
- SubstanceFresnelPowerScale (float)
- Needs description. Default value:
0.6
- GlassFresnelBias (float)
- Needs description. Default value:
0.3
- GlassFresnelPower (float)
- Needs description. Default value:
1.4
- GlassDirtEnabled (bool)
- Needs description. Default value:
true
- GlassReflectionEnabled (bool)
- Needs description. Default value:
true
- IndirectLightEnabled (bool)
- Needs description. Default value:
true
- AmbientSpecularEnabled (bool)
- Needs description. Default value:
true
- IndirectLightScale (float)
- Needs description. Default value:
0.019
- IndirectLightAmount (float)
- Needs description. Default value:
0.5
- MainLightColorScale (float)
- Needs description. Default value:
0.8
- AmbientColorScale (float)
- Needs description. Default value:
0.65
- BackAmbientColorScale (float)
- Needs description. Default value:
0.29
- AmbientSpecularScale (float)
- Needs description. Default value:
0.57
- EnabledHemisphericAmbient (bool)
- Needs description. Default value:
true