Attention
This page is incomplete and needs better descriptions and research into the behavior of the variables.
LightingStateBlock¶
Lighting state values. Access this through rfg.Lighting. So, for example, if you wanted to set the value of IndirectLightScale, you’d do that like so: rfg.Lighting.IndirectLightScale = 0.7.
Variables¶
- SubstanceDiffuseScaleEnabled (bool)
- Needs description. Default value:
true - CoronaAdaptionRate (float)
- Needs description. Default value:
0.6 - SubstanceSpecAlphaScale (float)
- Needs description. Default value:
7.0 - SubstanceSpecPowerScale (float)
- Needs description. Default value:
16.0 - SubstanceFresnelAlphaScale (float)
- Needs description. Default value:
1.0 - SubstanceFresnelPowerScale (float)
- Needs description. Default value:
0.6 - GlassFresnelBias (float)
- Needs description. Default value:
0.3 - GlassFresnelPower (float)
- Needs description. Default value:
1.4 - GlassDirtEnabled (bool)
- Needs description. Default value:
true - GlassReflectionEnabled (bool)
- Needs description. Default value:
true - IndirectLightEnabled (bool)
- Needs description. Default value:
true - AmbientSpecularEnabled (bool)
- Needs description. Default value:
true - IndirectLightScale (float)
- Needs description. Default value:
0.019 - IndirectLightAmount (float)
- Needs description. Default value:
0.5 - MainLightColorScale (float)
- Needs description. Default value:
0.8 - AmbientColorScale (float)
- Needs description. Default value:
0.65 - BackAmbientColorScale (float)
- Needs description. Default value:
0.29 - AmbientSpecularScale (float)
- Needs description. Default value:
0.57 - EnabledHemisphericAmbient (bool)
- Needs description. Default value:
true