HdrStateBlock

Hdr state values. Access this through rfg.Hdr. So, for example, if you wanted to set the value of BloomSoft, you’d that like so: rfg.Hdr.BloomSoft = false. Another example, if you wanted to set the value of IrisRate, you’d do rfg.Hdr.IrisRate = 0.33.

Variables

Override (bool)
Needs description. Default value: true
Enable (bool)
Needs description. Default value: true
BloomSoft (bool)
Needs description. Default value: true
BloomAlternate (bool)
Needs description. Default value: true
ToneMappedBloom (bool)
Needs description. Default value: true
LuminanceRange (float)
Needs description. Default value: 3.0
LuminanceOffset (float)
Needs description. Default value: 10.0
HdrLevel (float)
Needs description. Default value: 0.6
IrisRate (float)
Needs description. Default value: 3.0
LuminanceMin (float)
Needs description. Default value: 0.001
LuminanceMax (float)
Needs description. Default value: 4.0
LuminanceMaskMax (float)
Needs description. Default value: 4.0
BrightpassThreshold (float)
Needs description. Default value: 3.0
BrightpassOffset (float)
Needs description. Default value: 6.0
UseHdrLevel (bool)
Needs description. Default value: true
BloomNew (bool)
Needs description. Default value: true
EyeAdaptionBase (float)
Needs description. Default value: 0.2
EyeAdaptionAmount (float)
Needs description. Default value: 0.5
EyeFadeMin (float)
Needs description. Default value: 1.0
EyeFadeMax (float)
Needs description. Default value: 1.0
BloomAmount (float)
Needs description. Default value: 2.5
BloomTheta (float)
Needs description. Default value: 1.2
BloomSlopeA (float)
Needs description. Default value: 0.0
BloomSlopeB (float)
Needs description. Default value: 0.08
LuminanceConversion (Vector)
Needs description. Note that being a vector, it has x, y, and z values. So for example, you’d set it’s y value like this: rfg.Hdr.LuminanceConversion.y = 0.23. Default value: x: 0.213, y: 0.715, z: 0.072.
BloomSuperSoft (bool)
Needs description. Default value: false
EyeOverride (bool)
Needs description. Default value: false