Attention
This page is incomplete and needs better descriptions and research into the behavior of the variables.
TerrainStateBlock¶
Terrain state values. Access this through rfg.Terrain
. So, for example, if you wanted to set the value of FadeEnd
, you’d do that like so: rfg.Terrain.FadeEnd = 5000
.
Variables¶
- DetailMapTiling (float)
- Needs description. Default value:
1.3
- DetailMapScale (float)
- Needs description. Default value:
4.8
- DetailMapBias (float)
- Needs description. Default value:
-0.035
- DetailMapBlend (float)
- Needs description. Default value:
0.72
- DetailMapEnable (bool)
- Needs description. Default value:
true
- SpecularEnable (bool)
- Needs description. Default value:
true
- RenderAlphaSkirts (bool)
- Needs description. Default value:
true
- AnisotropyLevel (int)
- Needs description. Default value:
4
- FadeStart (float)
- Needs description. Default value:
140.0
- FadeEnd (float)
- Increase this value to make terrain stay in high lod form at further distances. Default value:
250.0
- MedLod (bool)
- Needs description. Default value:
true
- UseNewRenderer (bool)
- Needs description. Default value:
true