Attention
This page is incomplete and needs better descriptions and research into the behavior of the variables.
TerrainStateBlock¶
Terrain state values. Access this through rfg.Terrain. So, for example, if you wanted to set the value of FadeEnd, you’d do that like so: rfg.Terrain.FadeEnd = 5000.
Variables¶
- DetailMapTiling (float)
- Needs description. Default value:
1.3 - DetailMapScale (float)
- Needs description. Default value:
4.8 - DetailMapBias (float)
- Needs description. Default value:
-0.035 - DetailMapBlend (float)
- Needs description. Default value:
0.72 - DetailMapEnable (bool)
- Needs description. Default value:
true - SpecularEnable (bool)
- Needs description. Default value:
true - RenderAlphaSkirts (bool)
- Needs description. Default value:
true - AnisotropyLevel (int)
- Needs description. Default value:
4 - FadeStart (float)
- Needs description. Default value:
140.0 - FadeEnd (float)
- Increase this value to make terrain stay in high lod form at further distances. Default value:
250.0 - MedLod (bool)
- Needs description. Default value:
true - UseNewRenderer (bool)
- Needs description. Default value:
true