Attention

This page is incomplete and needs better descriptions and research into the behavior of the variables.

TerrainStateBlock

Terrain state values. Access this through rfg.Terrain. So, for example, if you wanted to set the value of FadeEnd, you’d do that like so: rfg.Terrain.FadeEnd = 5000.

Variables

DetailMapTiling (float)
Needs description. Default value: 1.3
DetailMapScale (float)
Needs description. Default value: 4.8
DetailMapBias (float)
Needs description. Default value: -0.035
DetailMapBlend (float)
Needs description. Default value: 0.72
DetailMapEnable (bool)
Needs description. Default value: true
SpecularEnable (bool)
Needs description. Default value: true
RenderAlphaSkirts (bool)
Needs description. Default value: true
AnisotropyLevel (int)
Needs description. Default value: 4
FadeStart (float)
Needs description. Default value: 140.0
FadeEnd (float)
Increase this value to make terrain stay in high lod form at further distances. Default value: 250.0
MedLod (bool)
Needs description. Default value: true
UseNewRenderer (bool)
Needs description. Default value: true