Attention

This page is incomplete and needs better descriptions and research into the behavior of the variables.

HumanFlags

Additional flags used to describe the behavior of a given human.

Variables

BoredHeadtrackDisabled (bool)
Unknown value.
Hidden (bool)
Exact purpose is unknown. If true, odd behaviour in characters occur such as being frozen in their current state, certain parts of their model being removed, and being hidden on the minimap.
CapSpeed (bool)
True if the came should limit the movement speed of this human.
WasRendered (bool)
Unknown value.
LockedController (bool)
Unknown value.
Invulnerable (bool)
If true this human is invulnerable to all damage including killzones. In the case of the player they’ll get stuck and unable to move if they fall into a killzone with this set to true.
MissionInvulnerable (bool)
Unknown value.
NoDamage (bool)
If set to true, this human cannot cause damage.
ActivityEngage (bool)
Unknown value.
ConsideredArmed (bool)
If true they’re considered armed by the EDF.
RiotShield (bool)
Unknown value.
SafehouseVIP (bool)
Unknown value.
RadioOperator (bool)
Unknown value.
ActivityRaidRequired (bool)
Unknown value.
ActivityRaidOptional (bool)
Unknown value.
ActivityHouseArrestHostage (bool)
Unknown value.
RaidIntroductionLines (bool)
Unknown value.
MinerPersonaLines (bool)
Unknown value.
DamagedByPlayer (bool)
True if this human was damaged by the player.
AiIgnore (bool)
If true, AI will ignore this player. If an AI is already in combat with this human then they’ll stay aggressive even after setting this to true.
CastsShadows (bool)
If true, human will casts a shadow. Objects such as weapons and accessories will still cast a shadow if false.
CastsDropShadows (bool)
Unknown value.
IsTurning (bool)
True if this human is turning.
IsFalling (bool)
True if this human is falling.
DontDeformBones (bool)
Exact purpose is unknown. If true, odd behaviour in ragdolls and characters occur.
DontLodBones (bool)
Unknown value.
PlayingEquipAnim (bool)
Unknown value.
PlayingUnequipAnim (bool)
Unknown value.
DoInstantEquip (bool)
Unknown value.
AnimDirectBlend (bool)
Unknown value.
StartJump (bool)
Unknown value. Setting this to true does not cause the human to jump.
SuperJump (bool)
Unknown value. Setting this to true does not cause any noticeable change in jump behavior or height.
ProcessedThisFrame (bool)
Unknown value.
SilentVehicleStart (bool)
Unknown value.
SuppressFleeOnVehicleExit (bool)
Unknown value.
DeathFuntionDone (bool)
Unknown value.
FadingIn (bool)
Very inconsistent at times. If FadingIn is set to true while FadingOut is also set to true, this human will be visible again.
FadingOut (bool)
Very inconsistent at times. If set to true, this human will disappear with their weapons and accessories but are still collidable and visible on the minimap.
FadingOutFromNano (bool)
Unknown value.
IsNanoEffectCurrentlyApplied (bool)
Unknown value.
OnFire (bool)
Unknown value. Untested, but it’s possible this is set to true when a remote charge is thrown on a human.
DroppedCash (bool)
Unknown value.
OnMover (bool)
Unknown value.
RecalculateAtNode (bool)
Unknown value.
SpinebendingDone (bool)
Unknown value.
LastDestinationInRepulsor (bool)
Unknown value. Likely has something to do with pathfinding.
JumpingFromBuilding (bool)
Unknown value.
IsOnLadder (bool)
True if they’re on a ladder.
LadderForceSlide (bool)
Unknown value.
LadderForceExit (bool)
Unknown value.
LadderReEquipWeapon (bool)
Unknown value.
AllowFlyingEquips (bool)
Unknown value.
CorpseSpotted (bool)
Unknown value.
CorpseSpottedByEnemy (bool)
Unknown value.
DeathReported (bool)
Unknown value.
RaidDeathAck (bool)
Unknown value.
AnchorOrient (bool)
Unknown value.
BonesTransformedThisFrame (bool)
Unknown value.
UseCurrentVelocity (bool)
Unknown value.
UseAsFinalVelocity (bool)
Unknown value.
AimAtPos (bool)
Unknown value.
BlockForcedMovement (bool)
Unknown value.
CancellingMeleeAttack (bool)
Unknown value.
DoContinousMeleeDamage (bool)
Unknown value.
InAirMelee (bool)
Unknown value.
CantHitWithMelee (bool)
If true, this human cannot be hit with a melee weapon.
InvulnerableToDebris (bool)
Unknown value.
OverrideDefaultAnimState (bool)
Unknown value.
OverrideDefaultFireAnim (bool)
Unknown value.
MovingAndTransitioningStates (bool)
Unknown value.
CheckForCover (bool)
Unknown value.
JumpTakeOff (bool)
Unknown value.
RotateInternalHeadingUpdated (bool)
Unknown value.
CrouchCover (bool)
Unknown value.
CoverCrouchHighOnly (bool)
Unknown value.
CoverCrouchNoLean (bool)
Unknown value.
SideFiring (bool)
Unknown value.
SideFiringWalkBack (bool)
Unknown value.
RagdollOnImpactAllCollisions (bool)
Unknown value.
RagdollOnImpactUseRagdollPos (bool)
Unknown value.
DiveCapsule (bool)
Unknown value.
MaintainAmbientProps (bool)
Unknown value.
LeaningDisabled (bool)
Unknown value.
OverrideSteeringHeadingOffset (bool)
Unknown value.
PushesOtherHumans (bool)
Unknown value.
PushesDebrisScripted (bool)
Unknown value.
AllowSteepSlopes (bool)
Unknown value.
ExternalForceApplied (bool)
Unknown value.
RagdollShot (bool)
Unknown value.
SavedPushesDebrisScripted (bool)
Unknown value.
FilterHandleValid (bool)
Unknown value.
JustGotUpFromRagdoll (bool)
Unknown value.
DisablePathSmoothingForRequest (bool)
Unknown value.
DisableAllPathSmoothing (bool)
Unknown value.
InFetalPosition (bool)
Unknown value.
LimitedVehicleExit (bool)
Unknown value.
DriverlessExitOnly (bool)
Unknown value.
StuckInVehicle (bool)
Unknown value.
ConvoyVehicleExit (bool)
Unknown value.
DisallowVehicleExit (bool)
If true, this human will be unable to exit vehicles.
DisallowVehicleDrive (bool)
If true, this human will be unable to drive vehicles.
AmbientEDF (bool)
Unknown value.
BashedCharacterController (bool)
Unknown value.
HeadLoaded (bool)
Unknown value.
LodHeadLoaded (bool)
Unknown value.
InVehicleInvisible (bool)
Unknown value.
HighPriorityTarget (bool)
Unknown value.
HealthChangeWasNegative (bool)
Unknown value.
VoiceLinePlay2D (bool)
Unknown value.
VoiceLinePainOnly (bool)
Unknown value.
KilledByKillzone (bool)
Unknown value.
FirstTimeStreamed (bool)
Unknown value.
Tired (bool)
Unknown value.
UseBigsteps (bool)
Unknown value.
Stuck (bool)
Unknown value.
LastPfFailed (bool)
Unknown value.
ExtendedStuck (bool)
Unknown value.
XrayVisible (bool)
Unknown value.
WasGibbed (bool)
Unknown value.
PreventRagdollSfx (bool)
Unknown value.
AlwaysShowOnMinimap (bool)
Unknown value.
UsedDeathBuffer (bool)
Unknown value.
DoNotConvertToGuerrilla (bool)
Unknown value.
DoNotPlayAmbientOrGreetLines (bool)
Unknown value.
DisallowFlinchesAndRagdolls (bool)
Unknown value.
OnlyUseActionNodes (bool)
Unknown value.
ComplainWhenShot (bool)
Unknown value.