Attention
This page is incomplete and needs better descriptions and research into the behavior of the variables.
WorldZone¶
Represents a cube of the game world. The game world is split up into zones and loaded/unloaded as you move around in this. This generally isn’t visible unless you maximize the far clip distance, disable fog, and move to a higher altitude where you’ll see the individual zones as square region that load in as you move around.
Variables¶
- Bmin (Vector)
- One “minimum” corner of the zones cube.
- Bmax (Vector)
- The “maximum” corner of the zones cube.
- Name (char[64])
- The name of the zone.
- State (WorldZoneStates)
- The state of the zone.
- DeserializeHeader (ZoneHeader*)
- The header data from the zones rfgzone_pc file. May be
nil
. - StoredZoneState (WorldStateBuf)
- Info about the players movements through this zone.
- Srid (unsigned int)
- Unknown value.
- IsBorderZone (bool)
- Set to
True
if the zone is a border zone. On the edge of the game world. - Gid (unsigned int16)
- Unknown value.